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29 Sep 2009

Chaos Is Good For You: Using Random Numbers To Achieve Predictable Results

Code & files written using ActionScript 3.0

Sample files compatible with Flash CS3 or CS4

Screenshots from Flash CS4

Today’s entry isn’t going to focus on any broad concepts as much as a simple trick that can in many instances greatly reduce the amount of work required to achieve some fairly common requests.

What we are going to go over today is the use of random numbers to achieve both weighted and even rotations.

Rotations of what? I’m glad you asked.

Rotations, be they even or weighted, can be applied to just about anything in an ad:

  • Videos
  • Copy/Text
  • Images
  • Entire SWFs

Caveat Emptor: While rotation of most any elements can be handled using these functions, always discuss the best way to execute any rotated content during kick-off calls and with your EW CSS, as you want to ensure that all tracking and metrics tied to rotated content meet the specifications of the campaign at hand.

To achieve rotation with even distribution [all choices have an equal chance of being selected], all we really need to do is generate a random number, which in ActionScript will be a random decimal between 0 & 1, multiply it by the total number of choices we want to pick from and round the result either up or down, depending on if we want 1->n selection, or 0->n-1 selection.

picture-23

Doing a weighted distribution is more complex and requires setting the weights for each individual selection. We will be using an array for this, and the array length will be the same as our number of choices. Each entry in the array will correspond with that choice’s percentage chance of being selected. For example, if choice 1 has a 14% weighting, the first entry in the weight array would be 14. It is extremely important that all your weights add up to exactly 100, and also that you have exactly as many array entries as you do possible choices, otherwise you will get, well, random outcomes, which ironically is not the point in using random numbers.

picture-31

Once we have the weight array in place, we need a function to handle the weighted distribution based on that array, and our random number. We will use a for loop to traverse our weight array, and we will use a check variable to increment as we go through and use it to compare to our random number. What we are going to do is take the increment the check variable with each array value divided by 100 [converting it to 0->1 instead of 0->100], and see if our random number falls between the last percentage and this percentage, and if so, return what array index we are on.

So, if our first entry in the weight array is 14, our check variable will increment to 0.14, and if the random number is less than that, it will return 1, since our random numbers falls between 0 and 0.14, which it has a 14% chance of doing, as we wanted. If it is not less than 0.14, and the second entry is 20, it will then increment the check variable to 0.34, and if our random number is less than 0.34 [and obviously greater than 0.14, otherwise it would have returned already], then it will return 2…and so on and so forth. That is why it is important that your array values add up to 100 and you have the same number of values as you specified as the choices to rotate between: if it’s off, you will either overweight the first choices and underweight/eliminate the last choices, or you could not have a return at all…and neither of those outcomes would bode well for the ad.

picture-41

So now that we can generate either even or weighted rotations, what can we do with it?

Well, if we have an ad that shows a video, but we actually have 5 different videos available for use, we can rotate between them to keep the ad fresh for a longer flight by making sure users don’t always see the same one.

If we have 4 different blocks of copy text and we want to rotate between them, we can do that as well, again ensuring a longer shelf life without the content getting stale.

Let’s say we have 3 entirely different ad concepts that all fall under the same umbrella/media buy. Rather than building 3 ads out and having the ads rotated through an ad server, we can build one ad that loads 1 of the 3 SWFs based on the rotation, and we can even use panel-based tracking to ensure you still get the metrics broken down per concept.

We can even take this approach a step further, and let’s say we have been rotating between 3 concepts for 2 months of a 6-month campaign, and we know that we are getting the best results from concept 2, with concept 3 getting slightly fewer results, and concept 1 is trailing pretty far behind. We can actually update the ads to use weighted rotation and go with, say, a 10/50/40 rotation to optimize the impressions to deliver more of the better performing concepts. In this example, it is imperative that you discuss this on the kick-off call and work through this with your CSS to ensure that everything is properly setup from the very beginning, and make sure the units go through another round of QA after changing to weighted rotation in order to avoid any lapses/disconnects in reporting data that may result from changing unit functionality mid-campaign.

Is this the silver bullet that will allow you to cut your work load in half, grow back your hair, or help you lose 45 pounds without leaving your desk or giving up ‘D4′ from your favorite vending machine? No. But with careful planning, and a little forethought, random numbers will allow you to provide end users with a [predictable] varied experience without exponentially increasing your workload or watering down the experience.

The End

29 September, 2009 at 16:15 by jkalland

Posted in Industry | No Comments »

17 Sep 2009

VPAID Creatives: Getting In-stream Ads and Players to Play Nice

Haven’t we all heard “Do I look fat?” as one of the worst phrases a husband can hear coming from his wife? Even if he politely answers or refuses to say a thing, the situation can lead to a breakdown in communication and a long night of explanation. The same thing can be said about the relationship between a video player and an in-stream ad…well, at least the communication breakdown part.

While having video players of every different shape, size and functionality is great for the user and the publisher, this creates a nightmare for the ad network and rich media provider. Imagine a worker that only spoke Italian working happily in a factory with other Italian speakers. Suddenly, the worker is moved to a factory with workers only speaking German. Much like the worker, ads built for one publisher’s player only work in one given situation and have a hard time communicating with other players. This limits scalability for both the player and the creative. So what is going to make different ads and players communicate instead of awkwardly standing around like they are in a seventh grade dance?

The IAB committee, which Eyewonder serves on, is continually developing Video Player-Ad Interface Definition (VPAID) standards for in-stream advertisements. VPAID provides the necessary standardized communication between the player and ad creative. After months of defining the specifications, EyeWonder is currently working on providing the first test VPAID creatives to the IAB committee. Those creatives support traditional linear ads (pre-rolls) and non-linear ads (tickers) as well as linear interactive ads (a cross between a linear pre-roll with the interactivity of a non-linear ticker). The creatives call a standard set of methods and events defined by VPAID. The great thing is that any video player supporting the VPAID standard will be able to run EyeWonder VPAID ads.

Having this wonderful communication between the player and ad benefits everyone in the process of in-stream advertising. The publishers supporting VPAID don’t worry about needing to build “one-off” solutions to run ads because the ad is guaranteed certain functionality from the player. Agencies and networks can use the creatives over multiple sites and players. While there are still more scalability issues (such as creative sizes, programming language differences and sequencing), the VPAID creative goes a long way in creating a more scalable in-stream ad solution.

17 September, 2009 at 9:54 by csimpson

Posted in Industry | No Comments »

24 Aug 2009

Essential Things to Check Pre-QA

This post is all about identifying some essential and easy things you can check for in your creative before submitting to QA. This process is called…surprise, surprise…pre-QA!

Submitting to QA means your ad will be locked in our system for at least 24 hours while the QA team evaluates it. More than likely, there will need to be some necessary revisions once it comes out. We understand that you’re in a rush and need to submit to QA as soon as possible, but don’t forget to work SMART as well…you can get some of those fixes done right now BEFORE QA! Now, in the interest of keeping this tutorial SHORT and to the point, we’re only going to cover how to identify these issues, NOT how to fix them. Be sure to contact your CSS-he or she will be happy to show you how to fix these issues. If you can go through and identify the following potential problem spots in your creative and fix them BEFORE QA, you’ll greatly reduce the number of QA revisions you’ll have to do later.

Clickthru Hotspots

Clickthrus are sometimes easy to overlook because you may not yet know the final URL as you’re building the creative. When testing, go to the staging link and click on the different buttons or hotspots you’ve created. Make sure an actual webpage comes up, even if it’s a temporary URL, like eyewonder.com. It’s more important right now to just make sure the hotspots are correct by opening a new URL in a new window. If you see the following address when you click on a hotspot, (http://www.eyewonderlabs.com/clickTag4) with a “Page No Found Error,” 99 times out of 100, it means that one of the hotspots in your creative is referring to a clickTag that wasn’t defined in the AdWonder panel. And the URL gives away which one (kyle highlights the clickTag name in the address).

Make Sure All ClickTags Referenced in the Creative Are Defined in the AdWonder Panel

Additionally, clickTags need to be consistent once they’re defined. If you’re making multiple ads, and each one has multiple clickthru URL destinations, make sure the clickTags correspond with the same URLs across all units consistently. After all, they’re all part of the same campaign (show display of Ad 1 List with several clickTags, then Ad 2 List with the same clickTags rearranged). If the first ad unit has clickTag1 defined as “http://www.aol.com” and clickTag2 defined as “http://www.yahoo.com,” then ALL OTHER UNITS IN THIS CAMPAIGN should have clickTag1 and clickTag2 set as AOL.com and Yahoo.com, respectively. If you are building a large number of creative units, this is really important to keep track of early in the production schedule.

Clickthrus should also do more than just take the user to a destination. It should close up the ad and cue a resolve animation of some kind. If the user clicks on your ad, they are then immediately being taken away from your content to a new page. Because this is running in EyeWonder’s system, there’s a lot of metrics tracking in this ad already, some of which you might not even be aware. Needless to say, it’s very useful to know EXACTLY how much time the user spent engaging your creative; therefore it’s good to be aware of when the user departs from the experience. If there is video playing in your ad, it needs to stop on clickthru. If your ad is expanded, it needs to contract and close up on clickthru. If there’s some sort of resolve animation that leads up to a branding screen with a logo in your ad, the clickthru should trigger that resolve animation to happen. Your ad should basically reset when the user leaves abruptly. This way, if the user closes the new window, and returns to the original page where your creative resides, it will be displaying the most important elements of the campaign and give the user the chance to engage the ad again, if they wish.

Close Button

The next quick item you can check is the close button on expandable units. It may not sound like something very important, but the sites sure seem to think it is! Take a quick glance at its location. Is it clearly marked with the text “close,” or have an “X?” Does it overlap the area where the expand hotspot is, thus possibly triggering another accidental expand when the ad closes? Check to make sure the close button turns invisible when the ad closes-it should. Take a look at the tracking panel when clicking the close button; is the clicking of the button tracking as a user interaction?

Video

Video is obviously an important and eye-catching part of rich media, so make sure to quickly “eyeball” a few issues; most of these are mandatory by Websites. Make sure the video is muted by default-check the parameters of the VideoScreen component. Rollovers are not allowed to turn audio on; Websites consider rollovers to be more of an “accidental” interaction than a real one-a click must turn the audio on. Always make sure the video stops playing before it unloads from a contracting ad-without going into all of the reasons why, Flash Player has its limitations, and ripping a video stream out of an ad so suddenly can cause strange little things to happen…so stop the video first. While mentioned in the section above on clickthrus, it’s worth saying again-all video must stop on clickthru or contracting of the ad.

Expandable Units

You may have noticed that quite a few of the previous items to look for involve expandable units. Well, that’s because expandable units can get complex very easily, and there are lots of things you can quickly check for.

First of all, check the AdWonder panel and make sure that the Ad format in the Ad Setup tab is correctly set to “Expandable.” Your ad won’t work right otherwise. Watch the tracking panel when you expand and contract your ad-you should see the ad track the Expand and the Contract each time.

When you rollover the ad to expand it, does it ALSO contract when you roll off the ad? Nine times out of 10, that is how a site expects the ad to behave, and special arrangements will need to be made if the ad needs to stick open when the user rolls his or her mouse off the ad.

Additionally, even though you may not like the idea, give your ad a little bit of tough love. Quickly roll on and off the ad quickly and see how it reacts. Does everything seem fine? Or does something behave in a way that isn’t intended? Does the expanded panel stick around, even though the ad is contracted? Do you hear audio from a video that was playing in the expanded panel, or perhaps see something in the tracking panel that says video is playing, even when you don’t see any? Flash Player isn’t perfect, so be on the lookout for anomalies that occur with fast rollover/rolloff motions in your expandables.

Again, it’s important to understand that you don’t HAVE to know how to fix all of these issues, just be aware that they are THERE and look closely for them. Your EyeWonder CSS more than likely has ideas on how to fix these problems and can give you suggestions. Together you can tighten up the loose ends and minimize post-QA revisions as the campaign launch looms near.

24 August, 2009 at 8:34 by kroberts

Posted in Ad Creation, AdWonder Platform | 1 Comment »

18 Aug 2009

Rotating content within a single banner unit

Code & files written using ActionScript 3.0

Sample files compatible with .flash CS3 or CS4

Screenshots from AdWonder for CS4

 

Download the .fla files for this exercise here.

 

Everyone knows how ads work on a site; they are all in a rotation and if you refresh the page, you’ll get a different ad. This can be done either with equal distribution or they can be “weighted,” which is where one ad may show up 40% of the time and 6 others may show at 10% of the time each.

 

What happens if you want to apply the same concept within a single ad? Maybe you have a large media buy with 100% placement on a portal, but you don’t want people to see the exact same content over and over, or maybe you just have a really long flight and you’d like to keep things fresh within the one ad unit rather than having to pull ads down and put up new ones or traffic out multiple units for the site to rotate between. Whatever the reason, it can be done, it can be effectively, and it can be made to work with most any criteria you’d like.

 

Let’s start off by building out a simple banner ad, but make it modular to allow for easy modification for various rotation schemes.

 

We’ll open up one of our AdWonder Banner templates [this one is a 300x250 banner unit built out in AS3], and take a quick look at the timeline.

 

We’ll leave the timeline alone for the most part, but what we do want to do is delete the ew clickthru layer, as well as clear out the corresponding code in the as layer, and then we want to replace that layer with a ‘container’ layer with a blank MC named ‘container’ in it, as shown below:

 

blog1

 

What we essentially have now is a shell that we will use to control the ad content, and then all the various content [however many different possibilities we have] will be built out in separate ..flas, and loaded in at runtime into the container layer.

 

Next, we’re going to define the criteria for our rotation, which can be even distribution, weighted distribution, calendar based, or with the help of your AdWonder Component Specialist, you can even use cookies to do sequential sequencing, so a user who has never seen the ad before will get ‘part 1′, and a user who has seen it will get ‘part 2′.

 

For the sake of demonstration, we’ll pick something a bit more exciting and go with weighted distribution that is calendar aware. Next we’ll need to determine how many states we need the ad to have; we’ll pick 5 just for fun.

 

Now, the first thing we want to do is create all 5 of our states in separate ..FLA files. Since this is a technical tutorial, we’re not going to try and win any art class awards with it, and will just denote all our states with different text and colors. We’re going to be promoting the release of a fictitious movie: Poorly Animated Kitty Goes to the Store. So, we will have 2 states we want rotated between leading up to the release, 1 state we want shown the day of the release, and 2 states we want rotated between for the remainder of the flight following the release date. Our 5 .FLAs can be seen below: 

 

blog2

 

Now, as you may have noticed, our fictitious movie is slated for release on July 21st 2009 [nevermind that they never release movies on a Tuesday], so what we want to do is set the a to rotate the 2 ‘pre’ units until then, show the 1 ‘now’ unit on the 21st, and rotate the 2 ‘post’ units after that. Let’s also assume that we like ‘pre2′ better than ‘pre1′, and want to rotate ‘pre2′ @ 75% and ‘pre1′ @ 25%, and a similar setup with the post units, so ‘post1′ will be @ 60% & ‘post2′ will be @ 40%. So, what we need is a system that first determines which of the 3 date periods the ad is in, and then perform the weighted rotation accordingly, so our AS will look as follows [explanation a bit further down]: 

 

blog3

 

blog41

 

This code defines the launch date, pulls the system clock from the user at runtime to figure out ‘today’ and generates a random number between 0 & 1 to use later for rotation 

blog5

 

This step is optional, but it saves time in the long run, and would be much more useful if we were doing something more complicated 

 

blog6

 

This is where we use getTime [which converts a date to milliseconds for easy comparison] to compare today to the release date and determine what state we need, and then within the proper date states we use our weighted distributions to determine which state we should be loading, and finally, we use EW.loadContent to load the proper SWF into our container movieclip, which we put in the container layer earlier.

 

Now all that’s left is a real quick setup of the ad in the AdWonder Component by making a new ad: 

 

blog7

 

 Making it a 300×250 banner and choosing our main .FLA and a failover image: 

 

blog8

 

 Adding our assets [the 5 .FLAs for the various states]: 

 

blog9

 

And publishing our ad out to view it in all of its glory: http://apps.eyewonderlabs.com/adWdrVideoSpace/ad/66703/approvalJSTags.html

 

*Note - you can adjust your system clock to test the states before, on or after july 21, 2009

Where to next? Well, from here you can add in all your different content into the different state .FLAs, and you can even track in conjunction with each loadContent call in order to see how many impressions get served each state, and this also lends itself well to tracking ads by panel, but that will be another discussion for another day.

18 August, 2009 at 15:48 by jkalland

Posted in Industry | No Comments »

11 Jun 2009

Using Cross-Domain Policy Files in EyeWonder Ads

Deceit, Treachery and Other Flash-Based Drama

A while back, I worked on an ad featuring dynamic content supplied by a third-party database. The goal was simple: load a list of stores, each store’s information and a selection of products available at each location.

When I tested the ad from within Flash, it worked fine—better than fine, in fact. The progress bar I had included showed the status of information coming from the database; all the store locations, product data and images appeared neatly in a list without so much as a hiccup. All was right with the world.

Or so I thought…

I published my files through AdWonder and waited to see the fruits of my labor brought to life on the staging server, heralding a milestone in the project and the end of my workday.

The basic ad loaded fine, but when the product list appeared, it was empty. The progress bar refused to budge, complacently sitting at 0%.

Perplexed, I tested again from within Flash. The data showed up perfectly. Perhaps I had imagined the issue—it wouldn’t be the first time.

I uploaded the ad once more. Again: no data. A knot formed in my stomach…What was I not seeing? Had I offended the Flash gods?

After a few rounds of forehead-to-desk interaction, it dawned on me that I had not discussed the issue of Flash security and cross-domain policy files with the client. After checking the third-party server, my suspicions were confirmed: no crossdomain.xml file was present, and Flash Player refused to grant access to the data my ad so desperately yearned for…

“Et tu, Flash Player?”

I sent a quick e-mail to the client, and within minutes, we had the crossdomain.xml file formatted and in place on their server.

Hoping that was the only cause of the problem, I hit the “Publish” button in AdWonder, and sat with bated breath…the tension was overwhelming as I watched the browser window open and begin loading the ad.

The progress bar, once woefully unresponsive, began to move…

“SHAZAAM!” as my co-worker John would say. A digital cornucopia of products appeared before me! All neatly displayed in the ad—names, prices, thumbnails, the whole glorious lot.

Problem solved. Much rejoicing.

What are they and how are they used?

Cross-domain files are small XML documents that reside in the root directory of a remote server and grant access to SWF files on various other domains. Flash Player uses these to determine if a SWF file at one location may access content on that particular server.

These files play an essential role in EyeWonder creatives that run on dynamic data from a remote database. Because the SWF files reside on the eyewonder.com domain, they must be granted access to the remote Website’s content via the crossdomain.xml file in order to function.

While many websites already have cross-domain files already in place, it never hurts to double-check a remote domain that you plan to interact with. The quickest way to check is by going to the root domain in a browser and adding “crossdomain.xml” to the end of the URL:

http://www.mywebsite.com/crossdomain.xml

If your ad requires access to a third-party domain, check with the tech support contact at the Website to see if they have a cross-domain policy file set up. If not, ask them to add one and to allow access from “*.eyewonder.com” and “*.eyewonderlabs.com”. This will ensure smooth sailing when it comes time to publish your ad.

The XML Code

Cross-domain files can be formatted a number of ways, but they all do pretty much the same thing. The XML markup is fairly straightforward:

<cross-domain-policy>

<site-control permitted-cross-domain-policies=”master-only”/>

<allow-access-from domain=”mywebsite.com” />

</cross-domain-policy>

In its simplest form, it allows a SWF file that reads it to access content from the domain “mywebsite.com”. The individual XML tags are described below.

1. <site-control permitted-cross-domain-policies=”master-only”/>

Tells Flash Player that this policy file is the only crossdomain.xml file that should be acknowledged and obeyed.

2. <allow-access-from domain=”mywebsite.com” />

Specifies the actual domain a SFW must be on in order to access this domain’s content.

You can add multiple access tags to give more flexibility as to who may access content on your domain, like so:

<cross-domain-policy>

<allow-access-from domain=”projects.mywebsite.com” />

<allow-access-from domain=”blog.mywebsite.com” />

<allow-access-from domain=”misc.mywebsite.com” />

</cross-domain-policy>

This means that Flash Player may read content that specifically resides on the domains “projects.mywebsite.com”, “blog.mywebsite.com”, and “misc.mywebsite.com”. It also means that Flash Player may not access data on other sub-domains of mywebsite.com. For example, a SWF file would not be able to read content from “apps.mywebsite.com”, since it is not explicitly listed in the XML file.

Alternately, you can use the “*” symbol before the “.mywebsite.com” to allow access to data on any sub-domain of a specific root. The above XML is shown below with the shorthand notation.

<cross-domain-policy>

<allow-access-from domain=”*.mywebsite.com” />

</cross-domain-policy>

This would grant Flash Player access to any sub-domain on the “mywebsite.com” root.

Further Reading

Cross-domain policy file specification

http://www.adobe.com/devnet/articles/crossdomain_policy_file_spec.html

Policy file changes in Flash Player 9 and Flash Player 10

http://www.adobe.com/devnet/flashplayer/articles/fplayer9_security.html

11 June, 2009 at 13:05 by jlake

Posted in Industry | No Comments »

18 May 2009

IAB VAST and VPAID

EyeWonder is closely engaged with the IAB to help define standards related to in-video advertising. We sit on the IAB’s Digital Video Committee and were present during the drafting of the “Digital Video Ad Formats and Best Practices” along with the “VAST” XML tag standard. We have expanded UIF to support VAST pre-roll and wrapper tags in the newest Framework 2.7. We are also on the Digital Video Player-Ad Interface Definition (VPAID) subcommittee, involved with drafting a new ad to player communication standard.

EyeWonder has also been certified for adherence with VAST and VPAID standards. Because VPAID is essentially just an ad to player communication layer (much like the EyeWonder UIF was), we think we can help speed up adoption by providing some of the “glue” that can be used to hold this into the video player. There is a lot of additional code that publishers would otherwise need to write to hook VPAID in.

18 May, 2009 at 8:52 by bbober

Posted in Industry | No Comments »

15 May 2009

In-Stream 2.0

EyeWonder is well known for in-page units; however, we also have a wealth of experience with in-video advertisements as well, dating years back. In 2007, we decided to push the envelope far by working on interactive in-stream. So, you may be asking why and how we approached it.

The challenge of in-stream and our solution

By 2007, a few forward-thinking publishers had already created their layer for interactive ads to communicate with the player; however, advertisers needed to build a creative differently for each publisher even in that case. Therefore, publishers were having trouble selling their inventory. That was the challenge we saw that needed to be addressed.

As a result, we began the initial development of the Universal In-Stream Framework (UIF). UIF was created to solve the problem of a lack of a standard way to communicate between interactive advertisements and the video player. To put things in context, this was before the discussion of VAST and VPAID had even begun (more on that in a future blog).

Creative

Based on research of what works and what doesn’t, we came up with a few engaging interactive in-video ad formats. There were more we experimented with, though we settled on what had the most appeal and what people were most ready for. We also developed templates to help creative agencies build creatives through the AdWonder Flash Component. At the top of the list of interactive formats are:

  • Interactive linear
  • Ticker
  • Bug

The most exciting format to me right now is the interactive linear format because although we have linear ads, the interactive linear ads are still not too far off what people are used to, but allow full interactivity. I’ll be covering the interactive linear format in a later blog entry.

Tickers and bugs are non-linear formats that allow ads to be present during content video playback in an unobtrusive manner. If the user is interested, the user can expand the ad to do more.

bober

15 May, 2009 at 12:51 by bbober

Posted in Industry | No Comments »

8 Apr 2009

Adjusting EyeWonder Expandable Template Transitions With Ease

We at EyeWonder always recommend that you start with the EyeWonder templates as a base for building your ads. The code for expanding properly, waiting for content to load, preventing the ad from sticking open and appropriate tracking are all built in to these easy-to-use files. But sometimes the transition you are looking for when loading the expand content isn’t what you want for your creative.

The nice thing about the EyeWonder templates is that they are easy to adjust and work with, and you can do it while only changing a bare minimum of code.

In this entry, you will see how you can alter the basic expanding of the ad into a more impressive swiping motion as well as add transitions to the loaded content during the expand.

Watch the video or follow this step-by-step breakdown:

Here is the original timeline layout and a link to the way the ad behaves before editing.

adjusting_01

Flash Demo

1. Position the topContainer layer above the mask in the main FLA, but below the border.

adjusting_02

2. Remove the tweening of the mask in the main FLA; it should just maintain itself at 300×250 through the entire timeline.

adjusting_031

3. Create a new layer above topContainer and make this a mask layer JUST for topContainer.

adjusting_04

4. Considering your expand direction, create a mask rectangle in this new mask layer (must be a MovieClip) that lines up with the opposite edge of the expand direction (expand left should have the rectangle on the right side, expand right should have the rectangle on the left side, etc.)

adjusting_051

5. Mimic the keyframes from the border shape tween. This will be used to tween the mask to cover the entire expandable in the maximum expand frame, and back to the hidden edge by the final frame of contract. You will also want to set the easing for these tweens to 100 out if you want the transition to look both quick and smooth.

adjusting_06

6. Adjust the border keyframes to closely match up with the new topContainer expanding mask. They should not begin their shape tween until the topContainer mask reaches the edge of the contracted ad. Additionally, the border should finish its contracting at the same time that the topContainer mask reaches the contracted size.

adjusting_07

7. If additional keyframes are needed to make the mask and the border match exactly—these keyframes should only be added to the border, NOT the mask. Also—adjusting the easing of the border tween may be necessary to get it to line up precisely with the mask tween.

adjusting_08

8. Now you can transition your topContainer with motion and/or filters to adjust its animation into and out of the expand state.

9. If the ad expands in two directions (down and left)—the mask can be placed in the opposite corner of expand.

10. An additional keyframe in the topContainer mask layer may be required to make the expanding mask match the contracted frame before expanding to the remainder of the expanded ad.

Here is a link to the above expand transition in action:

Flash Demo


8 April, 2009 at 15:40 by Brian Rodriguez

Posted in Ad Creation, AdWonder Platform | No Comments »

8 Apr 2009

New Ad Formats Announced and Google Expands Its Inventory

Recently the Online Publisher Association (OPA) http://www.online-publishers.org/newsletter.php?newsId=499&newsType=pr announced three new creative sizes to help avoid ad clutter on a publisher’s page and to help advertisers emphasize their brand prominently on the page. With these new units being featured prominently on the publisher’s pages, you can be sure your client’s brand is front and center and not lost in a clutter of different ad units.

The proposed new units will be available come July for sale through the publisher’s direct sales team. EyeWonder will be introducing templates for these new creative units in the near future, and test tags are available currently and can be provided by contacting pubgroup@eyewonder.com. The new units and their sizes are:

  • The Fixed Panel (recommended dimension is 336 wide x 860 tall), which looks naturally embedded into the page layout and scrolls to the top and bottom of the page as a user scrolls
  • The XXL Box (recommended dimension is 468 wide x 648 tall), which has page-turn functionality with video capability
  • The Pushdown (recommended dimension is 970 wide x 418 tall), which opens to display the advertisement and then rolls up to the top of the page

These new units will allow for richer creative executions, and we will be glad to help your creative team realize the full potential of each of the new unit sizes. If you are a publisher, our publisher team will be available to help identify the best way to incorporate these new format sizes into your pages.

In other new developments, Google announced recently that they are expanding their product offering across their Google Content Network (GCN) and accept expandable creative. EyeWonder is fully certified to 3rd party serve these units across their ad network, and the benefit provided by Google’s method is that they use a friendly iFrame to serve each of the units, which eliminates the need for each of their publishers to post an interim file. What this means to you is that you will see a higher reach and metrics due to every site having the ability to serve expandable creative correctly.

8 April, 2009 at 13:59 by rclark

Posted in Industry | 2 Comments »

8 Apr 2009

AdWonder in 2009: Faster, Easier, Smarter!

As the AdWonder component approaches its 3rd birthday, the future has never looked brighter for our favorite ad creation tool. What began as a humble set of class files to open EyeWonder’s industry-leading API to the world has evolved into what we all know and love today, the AdWonder for CS3/4 Flash Component. Today I’m going to talk about a couple of upcoming features and improvements which are distilled from all the valuable feedback we’ve received—keep ’em coming guys!

Adobe LiveCycle

What’s one thing we can use more of? SPEED! This is a major performance-oriented improvement for faster workflow. As the number of ads and videos being managed by our component increases, ad/video list refresh speeds tend to suffer. With LiveCycle, instead of a constant call to the server to retrieve updated information, our servers will now “push” updated data out to individual AdWonder instances, dramatically lowering data overhead. Another added bonus is that our support staff will be able to make adjustments server-side, and those changes will auto-propagate to the client designer’s panel.

New Demo Creator

Ok, I’m not going to sugarcoat it: the current demo creation process in AdWonder can be described as “functional” at best. It doesn’t have the most user-friendly interface or a great degree of flexibility, but like my old car in high school, it got us places. Well, getting places is good, but getting there with style is better—ladies and gents, I present to you the new Demo Creator. We’ve put a ton of effort into this: it’s got a shiny new drag and drop interface, allows for custom backgrounds, custom ad positioning, multi-ad demos and various other improvements too many to list.

Campaign Status Page

Sounds boring right? WRONG! This is a feature everyone will enjoy—a page which consolidates all ads, demos and other creative assets which have been associated with a particular campaign, allowing everyone to easily review creatives, check ad progress and do a host of other cool things. Gone are the days of passing e-mails full of approval/staging links between designer, project manager and clients; simply bookmark this page and all the information for that campaign will be at your fingertips. The time saved from miscommunications/digging for the same info repeatedly can be put to better use such as beer pong or making cooler ads—either’s good.

8 April, 2009 at 13:50 by mzhu

Posted in AdWonder Platform | No Comments »

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